class
MineDispenserCycleItemDecisions
- 0 properties
- 1 function
Extends MineDispenserTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToMineDispenserIdle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MineDispenserCycleItemDecisions", "ToMineDispenserIdle;StateContextStateGameScriptInterface", (MineDispenserCycleItemDecisions_ToMineDispenserIdle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MineDispenserCycleItemDecisions_ToMineDispenserIdle( MineDispenserCycleItemDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );