class
MineDispenserIdleDecisions
- 0 properties
- 2 functions
Extends MineDispenserTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToMineDispenserCycleItem(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MineDispenserIdleDecisions", "ToMineDispenserCycleItem;StateContextStateGameScriptInterface", (MineDispenserIdleDecisions_ToMineDispenserCycleItem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MineDispenserIdleDecisions_ToMineDispenserCycleItem( MineDispenserIdleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMineDispenserUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MineDispenserIdleDecisions", "ToMineDispenserUnequip;StateContextStateGameScriptInterface", (MineDispenserIdleDecisions_ToMineDispenserUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MineDispenserIdleDecisions_ToMineDispenserUnequip( MineDispenserIdleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );