BlackICE Scripting

class

MineDispenserPlaceDecisions

  • 2 properties
  • 4 functions

Extends MineDispenserTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
spawnPositionVector40x0 scripted
spawnNormalVector40x10 scripted

Functions

  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool CanBePlaced(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToMineDispenserUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • physics.TraceResult FindPlaceForMine(game.stateMachine.GameScriptInterface scriptInterface) RTTI