MinimapPOIMappinController class
MinimapPOIMappinController
Inheritance
Base: game.ui.BaseMinimapMappinController
Derived
Properties
| Property | Type | |
|---|---|---|
pulseWidget | ink.WidgetReference | scripted |
pingAnimationOnStateChange | bool | scripted |
poiMappin | WeakHandle<game.map.pins.PointOfInterestMappin> | scripted |
questMappin | WeakHandle<game.map.pins.QuestMappin> | scripted |
isCompletedPhase | bool | scripted |
mappinPhase | game.data.MappinPhase | scripted |
pingAnim | ink.anim.Proxy? | scripted |
mappinVariant | game.data.MappinVariant | scripted |
c_pingAnimCount | uint | scripted |
isNcpdScanner | bool | scripted |
vehicleMinimapMappinComponent | VehicleMinimapMappinComponent? | scripted |
keepIconOnClamping | bool | scripted |
Functions
void Initialize()overrideRTTIvoid Intro()overrideRTTIbool OnUninitialize()RTTIvoid Update()overrideRTTIbool PlayPingAnimation(bool? loopInfinite, CName? overrideAnimName)RTTIvoid StopPingAnimation(bool? goToEnd)RTTIvoid RequestUpdateRootState()RTTIbool OnQuestMappinHighlight(QuestMappinHighlightEvent evt)RTTIbool OnPulseAnimLoop(ink.anim.Proxy anim)RTTIvoid UpdateVisibility()RTTIvoid UpdateIcon()RTTICName ComputeRootState()overrideRTTIbool KeepIconOnClamping()overrideRTTIbool IsNcpdScanner(game.data.MappinVariant variant)RTTI