BlackICE Scripting

class

MinimapPOIMappinController

  • 12 properties
  • 14 functions
  • 1 derived class

Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
pulseWidgetink.WidgetReference0x80 scripted
pingAnimationOnStateChangebool0x98 scripted
poiMappinWeakHandle<game.map.pins.PointOfInterestMappin>0xA0 scripted
questMappinWeakHandle<game.map.pins.QuestMappin>0xB0 scripted
isCompletedPhasebool0xC0 scripted
mappinPhasegame.data.MappinPhase0xC1 scripted
pingAnimink.anim.Proxy?0xC8 scripted
mappinVariantgame.data.MappinVariant0xD8 scripted
c_pingAnimCountuint0xDC scripted
isNcpdScannerbool0xE0 scripted
vehicleMinimapMappinComponentVehicleMinimapMappinComponent?0xE8 scripted
keepIconOnClampingbool0xF8 scripted

Functions

  • void Initialize() overrideRTTI
  • void Intro() overrideRTTI
  • bool OnUninitialize() RTTI
  • void Update() overrideRTTI
  • bool PlayPingAnimation(bool? loopInfinite, CName? overrideAnimName) RTTI
  • void StopPingAnimation(bool? goToEnd) RTTI
  • void RequestUpdateRootState() RTTI
  • bool OnQuestMappinHighlight(QuestMappinHighlightEvent evt) RTTI
  • bool OnPulseAnimLoop(ink.anim.Proxy anim) RTTI
  • void UpdateVisibility() RTTI
  • void UpdateIcon() RTTI
  • CName ComputeRootState() overrideRTTI
  • bool KeepIconOnClamping() overrideRTTI
  • bool IsNcpdScanner(game.data.MappinVariant variant) RTTI