MinotaurOnStatusEffectAppliedListener class
MinotaurOnStatusEffectAppliedListener
Inheritance
Base: game.ScriptStatusEffectListener
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<NPCPuppet> | scripted |
minotaurMechComponent | MinotaurMechComponent? | scripted |
Functions
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIvoid DisableLeftArmMesh()RTTIvoid DisableRightArmMesh()RTTI