class
MinotaurOnStatusEffectAppliedListener
- 2 properties
- 3 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<NPCPuppet> | 0x0 | scripted |
minotaurMechComponent | MinotaurMechComponent? | 0x10 | scripted |
Functions
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "MinotaurOnStatusEffectAppliedListener", "OnStatusEffectApplied;StatusEffect_Record", (MinotaurOnStatusEffectAppliedListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinotaurOnStatusEffectAppliedListener_OnStatusEffectApplied( MinotaurOnStatusEffectAppliedListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void DisableLeftArmMesh()RTTIre.Hooks.PlaceVoid( "MinotaurOnStatusEffectAppliedListener", "DisableLeftArmMesh;", (MinotaurOnStatusEffectAppliedListener_DisableLeftArmMesh x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinotaurOnStatusEffectAppliedListener_DisableLeftArmMesh( MinotaurOnStatusEffectAppliedListener self );void DisableRightArmMesh()RTTIre.Hooks.PlaceVoid( "MinotaurOnStatusEffectAppliedListener", "DisableRightArmMesh;", (MinotaurOnStatusEffectAppliedListener_DisableRightArmMesh x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinotaurOnStatusEffectAppliedListener_DisableRightArmMesh( MinotaurOnStatusEffectAppliedListener self );