MinotaurMechComponent class
MinotaurMechComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
deathAttackRecordID | TDBID | scripted |
owner | WeakHandle<NPCPuppet> | scripted |
statusEffectListener | MinotaurOnStatusEffectAppliedListener? | scripted |
npcCollisionComponent | ent.SimpleColliderComponent? | scripted |
npcDeathCollisionComponent | ent.SimpleColliderComponent? | scripted |
npcSystemCollapseCollisionComponent | ent.SimpleColliderComponent? | scripted |
currentScanType | MechanicalScanType | scripted |
currentScanAnimation | CName | scripted |
Functions
void OnGameAttach()RTTIvoid OnGameDetach()RTTIbool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt)RTTIbool OnStatusEffectRemoved(game.events.RemoveStatusEffect evt)RTTIvoid DisableWeapons()RTTIvoid EnableWeapons()RTTIvoid EnableSystemCollapse()RTTIbool OnEnableColliderDelayEvent(EnableColliderDelayEvent enableColliderEvent)RTTIbool OnRequestComponents(ent.EntityRequestComponentsInterface ri)RTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)RTTIbool OnAudioEvent(ent.AudioEvent evt)RTTIbool OnMinotaurDeath(game.events.DeathEvent evt)RTTIvoid FireAttack()RTTI