class
NPCDetectingPlayerPrereq
- 1 property
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
threshold | float | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCDetectingPlayerPrereq", "Initialize;TweakDBID", (NPCDetectingPlayerPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCDetectingPlayerPrereq_Initialize( NPCDetectingPlayerPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCDetectingPlayerPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (NPCDetectingPlayerPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDetectingPlayerPrereq_OnRegister( NPCDetectingPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCDetectingPlayerPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (NPCDetectingPlayerPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCDetectingPlayerPrereq_OnUnregister( NPCDetectingPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCDetectingPlayerPrereq", "IsFulfilled", (NPCDetectingPlayerPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDetectingPlayerPrereq_IsFulfilled( NPCDetectingPlayerPrereq self, ScriptGameInstance game, IScriptable? context );bool Evaluate(game.Object owner, float percentage)RTTIre.Hooks.Place( "NPCDetectingPlayerPrereq", "Evaluate;GameObjectFloat", (NPCDetectingPlayerPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDetectingPlayerPrereq_Evaluate( NPCDetectingPlayerPrereq self, game.Object? owner, float percentage );