class
NPCReactionPresetPrereq
- 2 properties
- 2 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
reactionPreset | game.data.ReactionPresetType | 0x0 | scripted |
invert | bool | 0x4 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCReactionPresetPrereq", "Initialize;TweakDBID", (NPCReactionPresetPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCReactionPresetPrereq_Initialize( NPCReactionPresetPrereq self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCReactionPresetPrereq", "IsFulfilled", (NPCReactionPresetPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCReactionPresetPrereq_IsFulfilled( NPCReactionPresetPrereq self, ScriptGameInstance game, IScriptable? context );