NPCStateChangeSignal class
NPCStateChangeSignal
Inheritance
Base: game.TaggedSignalUserData
Derived
None.
Properties
| Property | Type | |
|---|---|---|
highLevelState | game.data.NPCHighLevelState | scripted |
highLevelStateValid | bool | scripted |
upperBodyState | game.data.NPCUpperBodyState | scripted |
upperBodyStateValid | bool | scripted |
stanceState | game.data.NPCStanceState | scripted |
stanceStateValid | bool | scripted |
hitReactionModeState | EHitReactionMode | scripted |
hitReactionModeStateValid | bool | scripted |
defenseMode | game.data.DefenseMode | scripted |
defenseModeValid | bool | scripted |
locomotionMode | game.data.LocomotionMode | scripted |
locomotionModeValid | bool | scripted |
behaviorState | game.data.NPCBehaviorState | scripted |
behaviorStateValid | bool | scripted |
phaseState | ENPCPhaseState | scripted |
phaseStateValid | bool | scripted |
Functions
None.