class
NPCStateChangeSignal
- 16 properties
- 0 functions
Extends game.TaggedSignalUserData game.SignalUserData IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
highLevelState | game.data.NPCHighLevelState | 0x0 | scripted |
highLevelStateValid | bool | 0x4 | scripted |
upperBodyState | game.data.NPCUpperBodyState | 0x5 | scripted |
upperBodyStateValid | bool | 0x9 | scripted |
stanceState | game.data.NPCStanceState | 0xA | scripted |
stanceStateValid | bool | 0xE | scripted |
hitReactionModeState | EHitReactionMode | 0xF | scripted |
hitReactionModeStateValid | bool | 0x13 | scripted |
defenseMode | game.data.DefenseMode | 0x14 | scripted |
defenseModeValid | bool | 0x18 | scripted |
locomotionMode | game.data.LocomotionMode | 0x19 | scripted |
locomotionModeValid | bool | 0x1D | scripted |
behaviorState | game.data.NPCBehaviorState | 0x1E | scripted |
behaviorStateValid | bool | 0x22 | scripted |
phaseState | ENPCPhaseState | 0x23 | scripted |
phaseStateValid | bool | 0x27 | scripted |
Functions
None.