BlackICE Scripting

class

NewItemTooltipHeaderController

  • 9 properties
  • 15 functions

Extends NewItemTooltipModuleController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
itemNameTextink.TextWidgetReference0x30 scripted
itemRarityTextink.TextWidgetReference0x48 scripted
itemTypeTextink.TextWidgetReference0x60 scripted
comparisionArrowink.WidgetReference0x78 scripted
itemEvolutionIconink.ImageWidgetReference0x90 scripted
itemPerkIconink.ImageWidgetReference0xA8 scripted
itemWeaponIconink.ImageWidgetReference0xC0 scripted
separatorTopink.WidgetReference0xD8 scripted
localizedIconicTextstring0xF0 scripted

Functions

  • bool OnInitialize() RTTI
  • void NEW_UpdateWrapping(bool bigFontEnabled) RTTI
  • void Update(MinimalItemTooltipData data) overrideRTTI
  • void UpdateComparisonArrow(float qualityF, float comparisonQualityF, bool isEquipped) RTTI
  • void UpdateContentForUpgrading(MinimalItemTooltipData data) RTTI
  • void UpdateContentForCrafting(MinimalItemTooltipData data) RTTI
  • void UpdateWeaponEvolution(MinimalItemTooltipData data) RTTI
  • void UpdatePerkGroup(MinimalItemTooltipData data) RTTI
  • void UpdateWeaponType(MinimalItemTooltipData data) RTTI
  • void UpdateSeparator(MinimalItemTooltipData data) RTTI
  • void UpdateName(MinimalItemTooltipData data) RTTI
  • void UpdateRarity(MinimalItemTooltipData data) RTTI
  • void NEW_Update(WeakHandle<UIInventoryItem> data, WeakHandle<UIInventoryItemComparisonManager> comparisonData) RTTI
  • void NEW_UpdateName(string itemName, int quantity) RTTI
  • void NEW_UpdateRarity(WeakHandle<UIInventoryItem> data) RTTI