BlackICE Scripting

UIInventoryItem class

UIInventoryItem

Inheritance

Base: IScriptable

Derived

None.

Properties

PropertyType
IDgame.ItemID scripted
Hashulong scripted
DEBUG_iconErrorInfoDEBUG_IconErrorInfo? scripted
managerWeakHandle<UIInventoryItemsManager> scripted
ownerWeakHandle<game.Object> scripted
itemDataWeakHandle<game.ItemData> scripted
realItemDataWeakHandle<game.ItemData> scripted
recipeItemDatagame.ItemData? scripted
itemRecordWeakHandle<game.data.Item_Record> scripted
realItemRecordWeakHandle<game.data.Item_Record> scripted
itemTweakIDTDBID scripted
realItemTweakIDTDBID scripted
dataUIInventoryItemInternalData? scripted
weaponDataUIInventoryWeaponInternalData? scripted
programDataUIInventoryItemProgramData? scripted
grenadeDataUIInventoryItemGrenadeData? scripted
cyberwareUpgradeDataInventoryTooltiData_CyberwareUpgradeData? scripted
parentItemWeakHandle<game.ItemData> scripted
slotIDTDBID scripted
fetchedFlagsint scripted
isQuantityDirtybool scripted
craftingResultWeakHandle<game.data.CraftingResult_Record> scripted
TEMP_isEquippedPrefetchedbool scripted
TEMP_isEquippedbool scripted

Functions