class
OnMonowireWindowToSpreadQuickhackCallback
- 2 properties
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
MonoWireApplyQuickhackEffector | MonoWireQuickHackApplyEffector? | 0x0 | scripted |
PlayerPuppet | WeakHandle<PlayerPuppet> | 0x10 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "OnMonowireWindowToSpreadQuickhackCallback", "Call;", (OnMonowireWindowToSpreadQuickhackCallback_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnMonowireWindowToSpreadQuickhackCallback_Call( OnMonowireWindowToSpreadQuickhackCallback self );static OnMonowireWindowToSpreadQuickhackCallback? Create(MonoWireQuickHackApplyEffector effector, PlayerPuppet playerPuppet)staticRTTI globalre.Hooks.Place( "OnMonowireWindowToSpreadQuickhackCallback", "OnMonowireWindowToSpreadQuickhackCallback::Create;MonoWireQuickHackApplyEffectorPlayerPuppet", (OnMonowireWindowToSpreadQuickhackCallback_Create x) => { return re.Hooks.CallOriginal<re.msgpack.OnMonowireWindowToSpreadQuickhackCallback>(); } ); [Msgpack.Gen] public readonly partial record struct OnMonowireWindowToSpreadQuickhackCallback_Create( MonoWireQuickHackApplyEffector? effector, PlayerPuppet? playerPuppet );