class
OpenStash
- 0 properties
- 4 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "OpenStash", "SetProperties;", (OpenStash_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OpenStash_SetProperties( OpenStash self );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "OpenStash", "OpenStash::IsAvailable;ScriptableDeviceComponentPS", (OpenStash_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct OpenStash_IsAvailable( ScriptableDeviceComponentPS? device );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "OpenStash", "OpenStash::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (OpenStash_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct OpenStash_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "OpenStash", "OpenStash::IsClearanceValid;Clearance", (OpenStash_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct OpenStash_IsClearanceValid( game.device.Clearance? clearance );