class
OverclockListener
- 1 property
- 3 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
healthBar | WeakHandle<game.ui.HudHealthbarGameController> | 0x0 | scripted |
Functions
void BindHelathBar(WeakHandle<game.ui.HudHealthbarGameController> bar)RTTIre.Hooks.PlaceVoid( "OverclockListener", "BindHelathBar;healthbarWidgetGameController", (OverclockListener_BindHelathBar x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverclockListener_BindHelathBar( OverclockListener self, WeakHandle<game.ui.HudHealthbarGameController> bar );void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "OverclockListener", "OnStatusEffectApplied;StatusEffect_Record", (OverclockListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverclockListener_OnStatusEffectApplied( OverclockListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "OverclockListener", "OnStatusEffectRemoved;StatusEffect_Record", (OverclockListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverclockListener_OnStatusEffectRemoved( OverclockListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );