BlackICE Scripting

HudHealthbarGameController class

game.ui.HudHealthbarGameController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
bbPlayerStatsWeakHandle<game.IBlackboard> scripted
bbPlayerEventIdred.CallbackObject? scripted
bbMuppetStatsWeakHandle<game.IBlackboard> scripted
bbMuppetEventIdred.CallbackObject? scripted
bbRightWeaponInfoWeakHandle<game.IBlackboard> scripted
bbRightWeaponEventIdred.CallbackObject? scripted
bbLeftWeaponInfoWeakHandle<game.IBlackboard> scripted
bbLeftWeaponEventIdred.CallbackObject? scripted
bbAutodriveWeakHandle<game.IBlackboard> scripted
bbAutodriveEnabledEventIdred.CallbackObject? scripted
bbPSceneTierEventIdred.CallbackObject? scripted
visionStateBlackboardIdred.CallbackObject? scripted
combatModeBlackboardIdred.CallbackObject? scripted
bbQuickhacksMemeoryEventIdred.CallbackObject? scripted
healthBarink.WidgetReference scripted
overshieldBarRefink.WidgetReference scripted
expBarink.WidgetReference scripted
expBarSpacerink.WidgetReference scripted
levelUpArrowink.WidgetReference scripted
levelUpFrameink.WidgetReference scripted
barsLayoutPathink.CompoundWidgetReference scripted
buffsHolderink.CompoundWidgetReference scripted
invulnerableTextPathink.TextWidgetReference scripted
levelTextPathink.TextWidgetReference scripted
nextLevelTextPathink.TextWidgetReference scripted
healthTextPathink.TextWidgetReference scripted
maxHealthTextPathink.TextWidgetReference scripted
quickhacksContainerink.CompoundWidgetReference scripted
expTextink.TextWidgetReference scripted
expTextLabelink.TextWidgetReference scripted
lostHealthAggregationBarink.WidgetReference scripted
levelUpRectangleink.WidgetReference scripted
damegePreviewink.WidgetReference scripted
fullBarink.WidgetReference scripted
healthControllerWeakHandle<NameplateBarLogicController> scripted
armorControllerWeakHandle<ProgressBarSimpleWidgetLogicController> scripted
RootWidgetWeakHandle<ink.Widget> scripted
buffWidgetWeakHandle<ink.Widget> scripted
invulnerableTextWeakHandle<ink.TextWidget> scripted
animHideTempink.anim.Definition? scripted
animShortFadeink.anim.Definition? scripted
animLongFadeink.anim.Definition? scripted
animHideHPProxyink.anim.Proxy? scripted
delayAnimationink.anim.Definition? scripted
animCreatedbool scripted
aggregatingActivebool scripted
countingStartHealthint scripted
currentHealthint scripted
previousHealthint scripted
maximumHealthint scripted
quickhacksMemoryPercentfloat scripted
currentArmorint scripted
maximumArmorint scripted
quickhackBarArrayWeakHandle<ink.Widget>[] scripted
spawnedMemoryCellsint scripted
usedQuickhacksint scripted
buffsVisiblebool scripted
isUnarmedRightHandbool scripted
isUnarmedLeftHandbool scripted
isAutodriveEnabledbool scripted
isControllingDevicebool scripted
currentVisionPSMgame.PSMVision scripted
combatModePSMgame.PSMCombat scripted
sceneTierGameplayTier scripted
godModeStatListenerGodModeStatListener? scripted
memoryStatListenerHealthbarMemoryStatListener? scripted
playerStatsBlackboardWeakHandle<game.IBlackboard> scripted
characterCurrentXPListenerred.CallbackObject? scripted
levelUpBlackboardWeakHandle<game.IBlackboard> scripted
playerLevelUpListenerred.CallbackObject? scripted
currentLevelint scripted
playerObjectWeakHandle<game.Object> scripted
playerDevelopmentSystemPlayerDevelopmentSystem? scripted
gameInstanceScriptGameInstance scripted
foldingAnimProxyink.anim.Proxy? scripted
memoryFillCellsfloat scripted
memoryMaxCellsint scripted
pendingRequestsint scripted
spawnTokensWeakHandle<ink.AsyncSpawnRequest>[] scripted
overshieldListenerOvershieldListener? scripted
overshieldBarControllerWeakHandle<NameplateBarLogicController> scripted
useOevershieldbool scripted
currentOvershieldValueint scripted
currentOvershieldValuePercentfloat scripted
overclockListenerOverclockListener? scripted
isInOverclockedStatebool scripted
pulseBarPulseAnimation? scripted
pulseTextPulseAnimation? scripted
pulsePulseAnimation? scripted
healthMemoryJumpAnimink.anim.Proxy? scripted
healthMemoryFlashAnimink.anim.Proxy? scripted

Functions