class
PlaySFXEffector
- 7 properties
- 6 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
activationSFXName | CName | 0x0 | scripted |
deactivationSFXName | CName | 0x8 | scripted |
startOnUninitialize | bool | 0x10 | scripted |
unique | bool | 0x11 | scripted |
fireAndForget | bool | 0x12 | scripted |
stopActiveSfxOnDeactivate | bool | 0x13 | scripted |
owner | WeakHandle<game.Object> | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "PlaySFXEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (PlaySFXEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySFXEffector_Initialize( PlaySFXEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlaySFXEffector", "ActionOn;GameObject", (PlaySFXEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySFXEffector_ActionOn( PlaySFXEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlaySFXEffector", "ActionOff;GameObject", (PlaySFXEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySFXEffector_ActionOff( PlaySFXEffector self, game.Object? owner );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "PlaySFXEffector", "Uninitialize;GameInstance", (PlaySFXEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySFXEffector_Uninitialize( PlaySFXEffector self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlaySFXEffector", "RepeatedAction;GameObject", (PlaySFXEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySFXEffector_RepeatedAction( PlaySFXEffector self, game.Object? owner );void Deactivate()RTTIre.Hooks.PlaceVoid( "PlaySFXEffector", "Deactivate;", (PlaySFXEffector_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySFXEffector_Deactivate( PlaySFXEffector self );