class
PlayVFXEffector
- 4 properties
- 6 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
vfxName | CName | 0x0 | scripted |
startOnUninitialize | bool | 0x8 | scripted |
fireAndForget | bool | 0x9 | scripted |
owner | WeakHandle<game.Object> | 0x10 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (PlayVFXEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXEffector_Initialize( PlayVFXEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXEffector", "ActionOn;GameObject", (PlayVFXEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXEffector_ActionOn( PlayVFXEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXEffector", "ActionOff;GameObject", (PlayVFXEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXEffector_ActionOff( PlayVFXEffector self, game.Object? owner );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXEffector", "Uninitialize;GameInstance", (PlayVFXEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXEffector_Uninitialize( PlayVFXEffector self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXEffector", "RepeatedAction;GameObject", (PlayVFXEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXEffector_RepeatedAction( PlayVFXEffector self, game.Object? owner );void Deactivate()RTTIre.Hooks.PlaceVoid( "PlayVFXEffector", "Deactivate;", (PlayVFXEffector_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXEffector_Deactivate( PlayVFXEffector self );