class
PlayVFXOnHitPositionEffector
- 3 properties
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
effectName | CName | 0x0 | scripted |
effectTag | CName | 0x8 | scripted |
applicationTarget | CName | 0x10 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXOnHitPositionEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (PlayVFXOnHitPositionEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXOnHitPositionEffector_Initialize( PlayVFXOnHitPositionEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXOnHitPositionEffector", "ActionOn;GameObject", (PlayVFXOnHitPositionEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXOnHitPositionEffector_ActionOn( PlayVFXOnHitPositionEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PlayVFXOnHitPositionEffector", "RepeatedAction;GameObject", (PlayVFXOnHitPositionEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayVFXOnHitPositionEffector_RepeatedAction( PlayVFXOnHitPositionEffector self, game.Object? owner );