class
PlayerCombatStateTimePrereq
- 2 properties
- 6 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
minTime | float | 0x0 | scripted |
maxTime | float | 0x4 | scripted |
Functions
bool Evaluate(game.Object owner, float value)RTTIre.Hooks.Place( "PlayerCombatStateTimePrereq", "Evaluate;GameObjectFloat", (PlayerCombatStateTimePrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerCombatStateTimePrereq_Evaluate( PlayerCombatStateTimePrereq self, game.Object? owner, float value );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "PlayerCombatStateTimePrereq", "Initialize;TweakDBID", (PlayerCombatStateTimePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerCombatStateTimePrereq_Initialize( PlayerCombatStateTimePrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PlayerCombatStateTimePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (PlayerCombatStateTimePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerCombatStateTimePrereq_OnRegister( PlayerCombatStateTimePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PlayerCombatStateTimePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (PlayerCombatStateTimePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerCombatStateTimePrereq_OnUnregister( PlayerCombatStateTimePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PlayerCombatStateTimePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (PlayerCombatStateTimePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerCombatStateTimePrereq_OnApplied( PlayerCombatStateTimePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PlayerCombatStateTimePrereq", "IsFulfilled", (PlayerCombatStateTimePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerCombatStateTimePrereq_IsFulfilled( PlayerCombatStateTimePrereq self, ScriptGameInstance game, IScriptable? context );