class
PlayerElevationPrereq
- 1 property
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
elevationThreshold | float | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "PlayerElevationPrereq", "Initialize;TweakDBID", (PlayerElevationPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerElevationPrereq_Initialize( PlayerElevationPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PlayerElevationPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (PlayerElevationPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerElevationPrereq_OnRegister( PlayerElevationPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PlayerElevationPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (PlayerElevationPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerElevationPrereq_OnUnregister( PlayerElevationPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool Evaluate(game.Object owner, float minElevationVal, float maxElevationVal)RTTIre.Hooks.Place( "PlayerElevationPrereq", "Evaluate;GameObjectFloatFloat", (PlayerElevationPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerElevationPrereq_Evaluate( PlayerElevationPrereq self, game.Object? owner, float minElevationVal, float maxElevationVal );