class
PlayerStateMachinePrereqState
- 3 properties
- 1 function
- 19 derived classes
Extends game.PrereqState IScriptable ISerializable
Derived
BodyCarryingPSMPrereqState, BodyDisposalPSMPrereqState, CombatPSMPrereqState, DetailedLocomotionPSMPrereqState, FallPSMPrereqState, HighLevelPSMPrereqState, IsInFocusModePSMPrereqState, IsInWorkspotPSMPrereqState, LocomotionPSMPrereqState, MeleePSMPrereqState
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
listenerInt | red.CallbackObject? | 0x10 | scripted |
prevValue | int | 0x20 | scripted |
Functions
bool OnStateUpdate(int value)RTTIre.Hooks.Place( "PlayerStateMachinePrereqState", "OnStateUpdate", (PlayerStateMachinePrereqState_OnStateUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerStateMachinePrereqState_OnStateUpdate( PlayerStateMachinePrereqState self, int value );