class
PlayerUnauthorized
- 1 property
- 6 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isLiftDoor | bool | 0x280 | scripted |
Functions
void SetProperties(bool isLift)RTTIre.Hooks.PlaceVoid( "PlayerUnauthorized", "SetProperties;Bool", (PlayerUnauthorized_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerUnauthorized_SetProperties( PlayerUnauthorized self, bool isLift );void CreateInteraction(DoorControllerPS device, game.device.Action[]? actions)RTTIre.Hooks.PlaceVoid( "PlayerUnauthorized", "CreateInteraction;DoorControllerPSarray<DeviceAction>", (PlayerUnauthorized_CreateInteraction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerUnauthorized_CreateInteraction( PlayerUnauthorized self, DoorControllerPS? device, game.device.Action[]? actions );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "PlayerUnauthorized", "GetTweakDBChoiceRecord;", (PlayerUnauthorized_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerUnauthorized_GetTweakDBChoiceRecord( PlayerUnauthorized self );static bool IsAvailable(DoorControllerPS device)staticRTTI globalre.Hooks.Place( "PlayerUnauthorized", "PlayerUnauthorized::IsAvailable;DoorControllerPS", (PlayerUnauthorized_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerUnauthorized_IsAvailable( DoorControllerPS? device );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "PlayerUnauthorized", "PlayerUnauthorized::IsClearanceValid;Clearance", (PlayerUnauthorized_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerUnauthorized_IsClearanceValid( game.device.Clearance? clearance );static bool IsDefaultConditionMet(DoorControllerPS device, game.GetActionsContext context)staticRTTI globalre.Hooks.Place( "PlayerUnauthorized", "PlayerUnauthorized::IsDefaultConditionMet;DoorControllerPSscript_ref<GetActionsContext>", (PlayerUnauthorized_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerUnauthorized_IsDefaultConditionMet( DoorControllerPS? device, game.GetActionsContext context );