class
PlayerWeaponHandlingModifiers
- 7 properties
- 6 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
player | WeakHandle<PlayerPuppet> | 0x0 | scripted |
opSymbol | CName | 0x10 | scripted |
recoilGroup | game.ConstantStatModifierData_Deprecated?[] | 0x18 | scripted |
timeOutGroup | game.ConstantStatModifierData_Deprecated?[] | 0x28 | scripted |
multSwayGroup | game.ConstantStatModifierData_Deprecated?[] | 0x38 | scripted |
addSwayGroup | game.ConstantStatModifierData_Deprecated?[] | 0x48 | scripted |
spreadGroup | game.ConstantStatModifierData_Deprecated?[] | 0x58 | scripted |
Functions
void OnAttach()RTTIre.Hooks.PlaceVoid( "PlayerWeaponHandlingModifiers", "OnAttach;", (PlayerWeaponHandlingModifiers_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWeaponHandlingModifiers_OnAttach( PlayerWeaponHandlingModifiers self );void UpdateEquippedWeaponsHandling(UpdateEquippedWeaponsHandlingEvent evt, WeakHandle<game.weapon.Object> equippedRightHandWeapon)RTTIre.Hooks.PlaceVoid( "PlayerWeaponHandlingModifiers", "UpdateEquippedWeaponsHandling;UpdateEquippedWeaponsHandlingEventWeaponObject", (PlayerWeaponHandlingModifiers_UpdateEquippedWeaponsHandling x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWeaponHandlingModifiers_UpdateEquippedWeaponsHandling( PlayerWeaponHandlingModifiers self, UpdateEquippedWeaponsHandlingEvent? evt, WeakHandle<game.weapon.Object> equippedRightHandWeapon );void RemoveHandlingModifiersFromWeapon(WeakHandle<game.weapon.Object> equippedRightHandWeapon)RTTIre.Hooks.PlaceVoid( "PlayerWeaponHandlingModifiers", "RemoveHandlingModifiersFromWeapon;WeaponObject", (PlayerWeaponHandlingModifiers_RemoveHandlingModifiersFromWeapon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWeaponHandlingModifiers_RemoveHandlingModifiersFromWeapon( PlayerWeaponHandlingModifiers self, WeakHandle<game.weapon.Object> equippedRightHandWeapon );void ModifyOpSymbol(CName symbol)RTTIre.Hooks.PlaceVoid( "PlayerWeaponHandlingModifiers", "ModifyOpSymbol;CName", (PlayerWeaponHandlingModifiers_ModifyOpSymbol x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWeaponHandlingModifiers_ModifyOpSymbol( PlayerWeaponHandlingModifiers self, CName symbol );float ModifyCurveValue(float value)RTTIre.Hooks.Place( "PlayerWeaponHandlingModifiers", "ModifyCurveValue;Float", (PlayerWeaponHandlingModifiers_ModifyCurveValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWeaponHandlingModifiers_ModifyCurveValue( PlayerWeaponHandlingModifiers self, float value );static PlayerWeaponHandlingModifiers? Create(WeakHandle<PlayerPuppet> player)staticRTTI globalre.Hooks.Place( "PlayerWeaponHandlingModifiers", "PlayerWeaponHandlingModifiers::Create;PlayerPuppet", (PlayerWeaponHandlingModifiers_Create x) => { return re.Hooks.CallOriginal<re.msgpack.PlayerWeaponHandlingModifiers>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWeaponHandlingModifiers_Create( WeakHandle<PlayerPuppet> player );