class
PlayerWokrspotDeviceOperation
- 1 property
- 5 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
playerWorkspot | SWorkspotData | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "PlayerWokrspotDeviceOperation", "Execute;GameObject", (PlayerWokrspotDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWokrspotDeviceOperation_Execute( PlayerWokrspotDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "PlayerWokrspotDeviceOperation", "Restore;GameObject", (PlayerWokrspotDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWokrspotDeviceOperation_Restore( PlayerWokrspotDeviceOperation self, WeakHandle<game.Object> owner );void ResolveWorkspots(SWorkspotData workspot, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "PlayerWokrspotDeviceOperation", "ResolveWorkspots;SWorkspotDataGameObject", (PlayerWokrspotDeviceOperation_ResolveWorkspots x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWokrspotDeviceOperation_ResolveWorkspots( PlayerWokrspotDeviceOperation self, SWorkspotData workspot, WeakHandle<game.Object> owner );void EnterWorkspot(Device target, game.Object activator, bool? freeCamera, CName? componentName)RTTIre.Hooks.PlaceVoid( "PlayerWokrspotDeviceOperation", "EnterWorkspot;DeviceGameObjectBoolCName", (PlayerWokrspotDeviceOperation_EnterWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWokrspotDeviceOperation_EnterWorkspot( PlayerWokrspotDeviceOperation self, Device? target, game.Object? activator, bool? freeCamera, CName? componentName );void LeaveWorkspot(game.Object activator)RTTIre.Hooks.PlaceVoid( "PlayerWokrspotDeviceOperation", "LeaveWorkspot;GameObject", (PlayerWokrspotDeviceOperation_LeaveWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerWokrspotDeviceOperation_LeaveWorkspot( PlayerWokrspotDeviceOperation self, game.Object? activator );