BlackICE Scripting

class

PoliceRadioScriptSystem

  • 0 properties
  • 12 functions

Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable

Properties

None.

Functions

  • void OnRadioDelayedRequest(RadioDelayedRequest request) RTTI
  • static bool IsHeat1Line(CName line, WeakHandle<District> currentDistrict) staticRTTI global
  • static void UpdatePoliceRadioOnDistrictChange(ScriptGameInstance instance, WeakHandle<District> currentDistrict, EPreventionHeatStage heatStage) staticRTTI global
  • static void PlayRadio(ScriptGameInstance instance, CName entryName) staticRTTI global
  • static bool IsPlayerInVehicle(ScriptGameInstance instance) staticRTTI global
  • static CName GetSystemName() staticRTTI global
  • static void PlayRadio(PlayRadioArgs args) staticRTTI global
  • static void UpdatePoliceRadioOnPlayerVisibilityChanged(ScriptGameInstance instance, float lastStarChangeStartTimeStamp, EPreventionHeatStage currentHeatState, EStarState currentVisibilityState, EStarState futureVisibilityState) staticRTTI global
  • static void UpdatePoliceRadioOnVehicleEntrance(ScriptGameInstance instance) staticRTTI global
  • static bool IsARecentEntry(ScriptGameInstance instance, CName entryName) staticRTTI global
  • static CName GetHeatStageRadioEntryName(ScriptGameInstance instance, EPreventionHeatStage heatStage, WeakHandle<District> currentDistrict) staticRTTI global
  • static void UpdatePoliceRadioOnHeatChange(ScriptGameInstance instance, EPreventionHeatStage heatStage, WeakHandle<District> currentDistrict) staticRTTI global