class
PresetAction
- 1 property
- 8 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
preset | SmartHousePreset? | 0x280 | scripted |
Functions
void SetProperties(SmartHousePreset preset)RTTIre.Hooks.PlaceVoid( "PresetAction", "SetProperties;SmartHousePreset", (PresetAction_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_SetProperties( PresetAction self, SmartHousePreset? preset );SmartHousePreset? GetPreset()RTTIre.Hooks.Place( "PresetAction", "GetPreset;", (PresetAction_GetPreset x) => { return re.Hooks.CallOriginal<re.msgpack.SmartHousePreset>(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_GetPreset( PresetAction self );CName GetDisplayName()RTTIre.Hooks.Place( "PresetAction", "GetDisplayName;", (PresetAction_GetDisplayName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_GetDisplayName( PresetAction self );void CreateActionWidgetPackage(game.device.Action[]? actions)overrideRTTIre.Hooks.PlaceVoid( "PresetAction", "CreateActionWidgetPackage;array<DeviceAction>", (PresetAction_CreateActionWidgetPackage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_CreateActionWidgetPackage( PresetAction self, game.device.Action[]? actions );TDBID GetInkWidgetTweakDBID()overrideRTTIre.Hooks.Place( "PresetAction", "GetInkWidgetTweakDBID;", (PresetAction_GetInkWidgetTweakDBID x) => { return re.Hooks.CallOriginal<re.msgpack.TDBID>(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_GetInkWidgetTweakDBID( PresetAction self );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "PresetAction", "PresetAction::IsClearanceValid;Clearance", (PresetAction_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "PresetAction", "PresetAction::IsAvailable;ScriptableDeviceComponentPS", (PresetAction_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_IsAvailable( ScriptableDeviceComponentPS? device );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "PresetAction", "PresetAction::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (PresetAction_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PresetAction_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );