class
PreviousStation
- 0 properties
- 5 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "PreviousStation", "SetProperties;", (PreviousStation_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreviousStation_SetProperties( PreviousStation self );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "PreviousStation", "GetTweakDBChoiceRecord;", (PreviousStation_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct PreviousStation_GetTweakDBChoiceRecord( PreviousStation self );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "PreviousStation", "PreviousStation::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (PreviousStation_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreviousStation_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "PreviousStation", "PreviousStation::IsClearanceValid;Clearance", (PreviousStation_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreviousStation_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "PreviousStation", "PreviousStation::IsAvailable;ScriptableDeviceComponentPS", (PreviousStation_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreviousStation_IsAvailable( ScriptableDeviceComponentPS? device );