struct
ProjectileHitAoEData
- 10 properties
- 0 functions
- 96 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
source | WeakHandle<game.Object> | 0x0 | scripted |
instigator | WeakHandle<game.Object> | 0x10 | scripted |
position | Vector4 | 0x20 | scripted |
radius | float | 0x30 | scripted |
duration | float | 0x34 | scripted |
attackRecord | game.data.Attack_Record? | 0x38 | scripted |
weapon | WeakHandle<game.weapon.Object> | 0x48 | scripted |
disableVfx | bool | 0x58 | scripted |
enableImpulseFalloff | bool | 0x59 | scripted |
impulseFalloffFactor | float | 0x5C | scripted |
Functions
None.