class
PropagateStatusEffectInAreaEffector
- 5 properties
- 4 functions
Extends ApplyEffectToDismemberedEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statusEffect | TDBID | 0x0 | scripted |
range | float | 0x8 | scripted |
duration | float | 0xC | scripted |
applicationTarget | CName | 0x10 | scripted |
propagateToInstigator | bool | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "PropagateStatusEffectInAreaEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (PropagateStatusEffectInAreaEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_Initialize( PropagateStatusEffectInAreaEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PropagateStatusEffectInAreaEffector", "ActionOn;GameObject", (PropagateStatusEffectInAreaEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_ActionOn( PropagateStatusEffectInAreaEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PropagateStatusEffectInAreaEffector", "RepeatedAction;GameObject", (PropagateStatusEffectInAreaEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_RepeatedAction( PropagateStatusEffectInAreaEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "PropagateStatusEffectInAreaEffector", "ProcessAction;GameObject", (PropagateStatusEffectInAreaEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_ProcessAction( PropagateStatusEffectInAreaEffector self, game.Object? owner );