class
PublicSafeToReadyDecisions
- 0 properties
- 1 function
Extends WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PublicSafeToReadyDecisions", "ToReady;StateContextStateGameScriptInterface", (PublicSafeToReadyDecisions_ToReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PublicSafeToReadyDecisions_ToReady( PublicSafeToReadyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );