BlackICE Scripting

class

PublicSafeToReadyDecisions

  • 0 properties
  • 1 function

Extends WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool ToReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI