class
PuppetMortalPrereq
- 1 property
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PuppetMortalPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (PuppetMortalPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PuppetMortalPrereq_OnRegister( PuppetMortalPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PuppetMortalPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (PuppetMortalPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PuppetMortalPrereq_OnUnregister( PuppetMortalPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool Evaluate(game.Object owner, game.GodModeType godModeType)RTTIre.Hooks.Place( "PuppetMortalPrereq", "Evaluate;GameObjectgameGodModeType", (PuppetMortalPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PuppetMortalPrereq_Evaluate( PuppetMortalPrereq self, game.Object? owner, game.GodModeType godModeType );void Initialize(TDBID record)overrideRTTIre.Hooks.PlaceVoid( "PuppetMortalPrereq", "Initialize;TweakDBID", (PuppetMortalPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PuppetMortalPrereq_Initialize( PuppetMortalPrereq self, TDBID record );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PuppetMortalPrereq", "IsFulfilled", (PuppetMortalPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PuppetMortalPrereq_IsFulfilled( PuppetMortalPrereq self, ScriptGameInstance game, IScriptable? context );