class
ReactionTransition
- 0 properties
- 2 functions
- 2 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
void DrawDebugText(game.stateMachine.GameScriptInterface scriptInterface, out uint textLayerId, string text)RTTIre.Hooks.PlaceVoid( "ReactionTransition", "DrawDebugText;StateGameScriptInterfaceUint32script_ref<String>", (ReactionTransition_DrawDebugText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionTransition_DrawDebugText( ReactionTransition self, game.stateMachine.GameScriptInterface? scriptInterface, uint textLayerId, string text );void ClearDebugText(game.stateMachine.GameScriptInterface scriptInterface, uint textLayerId)RTTIre.Hooks.PlaceVoid( "ReactionTransition", "ClearDebugText;StateGameScriptInterfaceUint32", (ReactionTransition_ClearDebugText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionTransition_ClearDebugText( ReactionTransition self, game.stateMachine.GameScriptInterface? scriptInterface, uint textLayerId );