BlackICE Scripting

class

ReactionTransition

  • 0 properties
  • 2 functions
  • 2 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void DrawDebugText(game.stateMachine.GameScriptInterface scriptInterface, out uint textLayerId, string text) RTTI
  • void ClearDebugText(game.stateMachine.GameScriptInterface scriptInterface, uint textLayerId) RTTI