class
Stagger
- 1 property
- 3 functions
Extends ReactionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
textLayerId | uint | 0x0 | scripted |
Functions
void AddImpulse(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "Stagger", "AddImpulse;StateGameScriptInterface", (Stagger_AddImpulse x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Stagger_AddImpulse( Stagger self, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "Stagger", "OnEnter;StateContextStateGameScriptInterface", (Stagger_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Stagger_OnEnter( Stagger self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "Stagger", "OnExit;StateContextStateGameScriptInterface", (Stagger_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Stagger_OnExit( Stagger self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );