class
ReloadWeaponEffector
- 1 property
- 1 function
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
Functions
void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ReloadWeaponEffector", "ActionOn;GameObject", (ReloadWeaponEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReloadWeaponEffector_ActionOn( ReloadWeaponEffector self, game.Object? owner );