struct
SNetworkLinkData
- 19 properties
- 0 functions
- 112 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
beam | game.FxInstance? | 0x0 | scripted |
fxResource | game.FxResource | 0x10 | scripted |
slaveID | ent.EntityID | 0x18 | scripted |
masterID | ent.EntityID | 0x20 | scripted |
slavePos | Vector4 | 0x30 | scripted |
masterPos | Vector4 | 0x40 | scripted |
drawLink | bool | 0x50 | scripted |
isActive | bool | 0x51 | scripted |
isDynamic | bool | 0x52 | scripted |
revealMaster | bool | 0x53 | scripted |
revealSlave | bool | 0x54 | scripted |
permanent | bool | 0x55 | scripted |
isPing | bool | 0x56 | scripted |
isNetrunner | bool | 0x57 | scripted |
linkType | ELinkType | 0x58 | scripted |
priority | EPriority | 0x5C | scripted |
lifetime | float | 0x60 | scripted |
delayID | game.DelayID | 0x64 | scripted |
weakLink | bool | 0x6C | scripted |
Functions
None.