class
SampleDeviceClassPS
- 1 property
- 3 functions
Extends game.ObjectPS game.PersistentState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
counter | int | 0x0 | scripted |
Functions
EntityNotificationType OnActionInt(ActionInt evt)RTTIre.Hooks.Place( "SampleDeviceClassPS", "OnActionInt;ActionInt", (SampleDeviceClassPS_OnActionInt x) => { return re.Hooks.CallOriginal<re.msgpack.EntityNotificationType>(); } ); [Msgpack.Gen] public readonly partial record struct SampleDeviceClassPS_OnActionInt( SampleDeviceClassPS self, ActionInt? evt );ActionInt? GetAction_ActionInt()RTTIre.Hooks.Place( "SampleDeviceClassPS", "GetAction_ActionInt;", (SampleDeviceClassPS_GetAction_ActionInt x) => { return re.Hooks.CallOriginal<re.msgpack.ActionInt>(); } ); [Msgpack.Gen] public readonly partial record struct SampleDeviceClassPS_GetAction_ActionInt( SampleDeviceClassPS self );game.device.Action?[] GetActions()RTTI