class
SecurityAreaCrossingPerimeter
- 1 property
- 2 functions
Extends SecurityAreaEvent ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
entered | bool | 0x2F0 | scripted |
Functions
void SetProperties(game.Object whoBreached, bool didEnter)RTTIre.Hooks.PlaceVoid( "SecurityAreaCrossingPerimeter", "SetProperties;GameObjectBool", (SecurityAreaCrossingPerimeter_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SecurityAreaCrossingPerimeter_SetProperties( SecurityAreaCrossingPerimeter self, game.Object? whoBreached, bool didEnter );bool GetEnteredState()RTTIre.Hooks.Place( "SecurityAreaCrossingPerimeter", "GetEnteredState;", (SecurityAreaCrossingPerimeter_GetEnteredState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SecurityAreaCrossingPerimeter_GetEnteredState( SecurityAreaCrossingPerimeter self );