BlackICE Scripting

class

SecuritySystemOutput

  • 4 properties
  • 9 functions

Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable

Properties

PropertyTypeOffset
currentSecurityStateESecuritySystemState0x280 scripted
breachOriginEBreachOrigin0x284 scripted
originalInputEventSecuritySystemInput?0x288 scripted
securityStateChangedbool0x298 scripted

Functions

  • void Initialize(SecuritySystemOutput originalEvent) RTTI
  • void SetProperties(ESecuritySystemState currentSecuritySystemState, SecuritySystemInput notificationEvent) RTTI
  • ESecuritySystemState GetCachedSecurityState() RTTI
  • SecuritySystemInput? GetOriginalInputEvent() RTTI
  • bool GetSecurityStateChanged() RTTI
  • EBreachOrigin GetBreachOrigin() RTTI
  • void SetSecurityStateChanged(bool changed) RTTI
  • void SetBreachOrigin(EBreachOrigin breachType) RTTI
  • void SetCachedSecuritySystemState(ESecuritySystemState state) RTTI