class
SenseSwitchEffector
- 0 properties
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
None.
Functions
void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SenseSwitchEffector", "ActionOn;GameObject", (SenseSwitchEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SenseSwitchEffector_ActionOn( SenseSwitchEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SenseSwitchEffector", "ActionOff;GameObject", (SenseSwitchEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SenseSwitchEffector_ActionOff( SenseSwitchEffector self, game.Object? owner );static void SenseSwitch(sense.Component senseComponent, bool condition)staticRTTI globalre.Hooks.PlaceVoid( "SenseSwitchEffector", "SenseSwitchEffector::SenseSwitch;SenseComponentBool", (SenseSwitchEffector_SenseSwitch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SenseSwitchEffector_SenseSwitch( sense.Component? senseComponent, bool condition );