class
ServerNodeHealthChangeListener
- 1 property
- 2 functions
Extends game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
serverNode | WeakHandle<ServerNode> | 0x0 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "ServerNodeHealthChangeListener", "OnStatPoolValueChanged;FloatFloatFloat", (ServerNodeHealthChangeListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ServerNodeHealthChangeListener_OnStatPoolValueChanged( ServerNodeHealthChangeListener self, float oldValue, float newValue, float percToPoints );static ServerNodeHealthChangeListener? Create(ServerNode serverNode)staticRTTI globalre.Hooks.Place( "ServerNodeHealthChangeListener", "ServerNodeHealthChangeListener::Create;ServerNode", (ServerNodeHealthChangeListener_Create x) => { return re.Hooks.CallOriginal<re.msgpack.ServerNodeHealthChangeListener>(); } ); [Msgpack.Gen] public readonly partial record struct ServerNodeHealthChangeListener_Create( ServerNode? serverNode );