class
SetAuthorizationModuleON
- 0 properties
- 4 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "SetAuthorizationModuleON", "SetProperties;", (SetAuthorizationModuleON_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetAuthorizationModuleON_SetProperties( SetAuthorizationModuleON self );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "SetAuthorizationModuleON", "SetAuthorizationModuleON::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (SetAuthorizationModuleON_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetAuthorizationModuleON_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "SetAuthorizationModuleON", "SetAuthorizationModuleON::IsClearanceValid;Clearance", (SetAuthorizationModuleON_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetAuthorizationModuleON_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "SetAuthorizationModuleON", "SetAuthorizationModuleON::IsAvailable;ScriptableDeviceComponentPS", (SetAuthorizationModuleON_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetAuthorizationModuleON_IsAvailable( ScriptableDeviceComponentPS? device );