class
SetDevicePowered
- 0 properties
- 4 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "SetDevicePowered", "SetProperties;", (SetDevicePowered_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetDevicePowered_SetProperties( SetDevicePowered self );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "SetDevicePowered", "SetDevicePowered::IsClearanceValid;Clearance", (SetDevicePowered_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetDevicePowered_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "SetDevicePowered", "SetDevicePowered::IsAvailable;ScriptableDeviceComponentPS", (SetDevicePowered_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetDevicePowered_IsAvailable( ScriptableDeviceComponentPS? device );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "SetDevicePowered", "SetDevicePowered::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (SetDevicePowered_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetDevicePowered_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );