ShouldExitVehicle class
ShouldExitVehicle
Inheritance
Base: AIVehicleConditionAbstract
Derived
None.
Properties
| Property | Type | |
|---|---|---|
bb | WeakHandle<game.IBlackboard> | scripted |
mf | game.mounting.IMountingFacility? | scripted |
initialized | bool | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTI