class
ShouldExitVehicle
- 3 properties
- 2 functions
Extends AIVehicleConditionAbstract AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bb | WeakHandle<game.IBlackboard> | 0x0 | scripted |
mf | game.mounting.IMountingFacility? | 0x10 | scripted |
initialized | bool | 0x20 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ShouldExitVehicle", "Activate;ScriptExecutionContext", (ShouldExitVehicle_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShouldExitVehicle_Activate( ShouldExitVehicle self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "ShouldExitVehicle", "Check;ScriptExecutionContext", (ShouldExitVehicle_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct ShouldExitVehicle_Check( ShouldExitVehicle self, AIbehaviorScriptExecutionContext context );