class
ShowUIWarningEffector
- 4 properties
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
duration | float | 0x0 | scripted |
primaryText | string | 0x8 | scripted |
secondaryText | string | 0x28 | scripted |
owner | WeakHandle<game.Object> | 0x48 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ShowUIWarningEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ShowUIWarningEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShowUIWarningEffector_Initialize( ShowUIWarningEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ShowUIWarningEffector", "ActionOn;GameObject", (ShowUIWarningEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShowUIWarningEffector_ActionOn( ShowUIWarningEffector self, game.Object? owner );