class
SimpleCombatConditon
- 3 properties
- 4 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
firstCoverEvaluationDone | bool | 0x0 | scripted |
takeCoverAbility | game.data.GameplayAbility_Record? | 0x8 | scripted |
quickhackAbility | game.data.GameplayAbility_Record? | 0x18 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "SimpleCombatConditon", "Activate;ScriptExecutionContext", (SimpleCombatConditon_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCombatConditon_Activate( SimpleCombatConditon self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "SimpleCombatConditon", "Check;ScriptExecutionContext", (SimpleCombatConditon_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCombatConditon_Check( SimpleCombatConditon self, AIbehaviorScriptExecutionContext context );bool AnimationInProgress(WeakHandle<ScriptedPuppet> puppet)RTTIre.Hooks.Place( "SimpleCombatConditon", "AnimationInProgress;ScriptedPuppet", (SimpleCombatConditon_AnimationInProgress x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCombatConditon_AnimationInProgress( SimpleCombatConditon self, WeakHandle<ScriptedPuppet> puppet );static bool HasAvailableCover(AIbehaviorScriptExecutionContext context)staticRTTI globalre.Hooks.Place( "SimpleCombatConditon", "SimpleCombatConditon::HasAvailableCover;ScriptExecutionContext", (SimpleCombatConditon_HasAvailableCover x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCombatConditon_HasAvailableCover( AIbehaviorScriptExecutionContext context );