class
SimpleSetEquipWeapons
- 8 properties
- 5 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
primary | bool | 0x0 | scripted |
secondary | bool | 0x1 | scripted |
puppet | WeakHandle<ScriptedPuppet> | 0x8 | scripted |
game | ScriptGameInstance | 0x18 | scripted |
transactionSystem | game.TransactionSystem? | 0x30 | scripted |
primaryItems | WeakHandle<game.data.NPCEquipmentItem_Record>[] | 0x40 | scripted |
secondaryItems | WeakHandle<game.data.NPCEquipmentItem_Record>[] | 0x50 | scripted |
initialized | bool | 0x60 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "SimpleSetEquipWeapons", "Activate;ScriptExecutionContext", (SimpleSetEquipWeapons_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetEquipWeapons_Activate( SimpleSetEquipWeapons self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "SimpleSetEquipWeapons", "Update;ScriptExecutionContext", (SimpleSetEquipWeapons_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetEquipWeapons_Update( SimpleSetEquipWeapons self, AIbehaviorScriptExecutionContext context );void Init(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "SimpleSetEquipWeapons", "Init;ScriptExecutionContext", (SimpleSetEquipWeapons_Init x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetEquipWeapons_Init( SimpleSetEquipWeapons self, AIbehaviorScriptExecutionContext context );bool GetItemsToEquip(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsList)RTTIre.Hooks.Place( "SimpleSetEquipWeapons", "GetItemsToEquip;ScriptExecutionContextscript_ref<array<NPCItemToEquip>>", (SimpleSetEquipWeapons_GetItemsToEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetEquipWeapons_GetItemsToEquip( SimpleSetEquipWeapons self, AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsList );NPCItemToEquip[] IterateOverEquipItems(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.NPCEquipmentItem_Record>[] itemsToCheck)RTTI