class
SimpleSetUnequipWeapons
- 7 properties
- 6 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
puppet | WeakHandle<ScriptedPuppet> | 0x0 | scripted |
game | ScriptGameInstance | 0x10 | scripted |
transactionSystem | game.TransactionSystem? | 0x28 | scripted |
primaryItems | WeakHandle<game.data.NPCEquipmentItem_Record>[] | 0x38 | scripted |
secondaryItems | WeakHandle<game.data.NPCEquipmentItem_Record>[] | 0x48 | scripted |
secondaryEquipmentDuplicatesPrimary | bool | 0x58 | scripted |
initialized | bool | 0x59 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "SimpleSetUnequipWeapons", "Activate;ScriptExecutionContext", (SimpleSetUnequipWeapons_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetUnequipWeapons_Activate( SimpleSetUnequipWeapons self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "SimpleSetUnequipWeapons", "Update;ScriptExecutionContext", (SimpleSetUnequipWeapons_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetUnequipWeapons_Update( SimpleSetUnequipWeapons self, AIbehaviorScriptExecutionContext context );void Init(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "SimpleSetUnequipWeapons", "Init;ScriptExecutionContext", (SimpleSetUnequipWeapons_Init x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetUnequipWeapons_Init( SimpleSetUnequipWeapons self, AIbehaviorScriptExecutionContext context );bool GetItemsToUnequip(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsList)RTTIre.Hooks.Place( "SimpleSetUnequipWeapons", "GetItemsToUnequip;ScriptExecutionContextscript_ref<array<NPCItemToEquip>>", (SimpleSetUnequipWeapons_GetItemsToUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetUnequipWeapons_GetItemsToUnequip( SimpleSetUnequipWeapons self, AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsList );bool GetItemsToEquip(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsList)RTTIre.Hooks.Place( "SimpleSetUnequipWeapons", "GetItemsToEquip;ScriptExecutionContextscript_ref<array<NPCItemToEquip>>", (SimpleSetUnequipWeapons_GetItemsToEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleSetUnequipWeapons_GetItemsToEquip( SimpleSetUnequipWeapons self, AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsList );NPCItemToEquip[] IterateOverEquipItems(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.NPCEquipmentItem_Record>[] itemsToCheck)RTTI