class
SimpleTriggerAttackEffect
- 3 properties
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
attackTDBID | TDBID | 0x10 | scripted |
shouldDelay | bool | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "SimpleTriggerAttackEffect", "Initialize;TweakDBIDGameInstanceTweakDBID", (SimpleTriggerAttackEffect_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleTriggerAttackEffect_Initialize( SimpleTriggerAttackEffect self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SimpleTriggerAttackEffect", "RepeatedAction;GameObject", (SimpleTriggerAttackEffect_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleTriggerAttackEffect_RepeatedAction( SimpleTriggerAttackEffect self, game.Object? owner );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SimpleTriggerAttackEffect", "ActionOn;GameObject", (SimpleTriggerAttackEffect_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleTriggerAttackEffect_ActionOn( SimpleTriggerAttackEffect self, game.Object? owner );