class
SingleWieldDecisions
- 0 properties
- 2 functions
Extends UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SingleWieldDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SingleWieldDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SingleWieldDecisions_EnterCondition( SingleWieldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToEmptyHands(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SingleWieldDecisions", "ToEmptyHands;StateContextStateGameScriptInterface", (SingleWieldDecisions_ToEmptyHands x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SingleWieldDecisions_ToEmptyHands( SingleWieldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );