class
SpawnSubCharacterEffector
- 2 properties
- 4 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
subCharacterTDBID | TDBID | 0x10 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "SpawnSubCharacterEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (SpawnSubCharacterEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpawnSubCharacterEffector_Initialize( SpawnSubCharacterEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "SpawnSubCharacterEffector", "Uninitialize;GameInstance", (SpawnSubCharacterEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpawnSubCharacterEffector_Uninitialize( SpawnSubCharacterEffector self, ScriptGameInstance game );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SpawnSubCharacterEffector", "ActionOn;GameObject", (SpawnSubCharacterEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpawnSubCharacterEffector_ActionOn( SpawnSubCharacterEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SpawnSubCharacterEffector", "ActionOff;GameObject", (SpawnSubCharacterEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpawnSubCharacterEffector_ActionOff( SpawnSubCharacterEffector self, game.Object? owner );